There are also borderless cards and foil-etched legends. įor Booster Fun, the Showcase "rulebook" frames of Adventures in the Forgotten Realms were expanded upon to include non-creatures. Building on the Commander-first gameplay of 2020's Commander Legends, Battle for Baldur's Gate was advertised to bring in iconic characters, new mechanics, more flavorful spells from D&D, and Commander Legends-style foil-etched legendary creatures. It was originally planned to be be available and draftable on Magic Online, but that goal wasn't realized. The set is designed to play Limited Commander: you can play Draft or Sealed with it. There are 344 new cards, including 85 legendary creatures and planeswalkers. īattle for Baldur's Gate is larger than a normal set, with both Commander reprints and new cards. It is also a Dungeons & Dragons crossover set. A combo piece for sure, this is likely one of the sleeper hits to watch out for in the Commander meta going forward.Legendary, Background, Dice rolling, Flavor words, GatesĪdventure, Choose a Background, Goad, Initiative, Myriad, Party, Venture into UndercityĬommander Legends: Battle for Baldur's GateĬommander Legends: Battle for Baldur's Gate is the second Magic: The Gathering Commander set that is designed to be drafted. It's incredible that, for a set otherwise full of limitations, this doesn't have some kind of "once per turn" clause on it. Flicker a Peregrine Drake to boost your mana, a Torrential Gearhulk to play every instant and sorcery in your graveyard in one go, or an Archaeomancer and a zero-cost spell for infinite storm count. Being able to flicker any nonland permanent just by casting a noncreature spell is an incredible ability. Out of every card revealed for Baldur's Gate so far, this feels like the one with the most potential of being a new Hullbreacher or Opposition Agent. Three generic, one blue creature – Cat Beast – 2/2:Īvoidance: Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. RELATED: Magic: The Gathering – 10 Best Equipment Cards Ever, Ranked Like most lose-the-game effects, Pact Weapon is a glass cannon strategy that banks on you being able to win the game before your opponents work out how to get rid of it. Of course, all your opponent needs are one bit of removal and you'll be knocked out of the game. ![]() With Pact Weapon you could attack and boast with Varragoth to tutor and put any card on top of your library, then reveal it and lose the life equal to its mana value. The first commander that springs to mind here is Kaldheim's Varragoth, Bloodsky Sire. Pact Weapon takes this powerful effect and doubles it up with an ability that could push you into negative life total in exchange for card advantage. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Ĭards that stop you from losing the game are usually far and few between, but we've been seeing them more recently through cards like the Book of Exalted Deeds and Cloudsteel Kirin. Whenever equipped creature attacks, draw a card and reveal it. Three generic, one black artifact – Equipment:Īs long as Pact Weapon is attached to a creature, you don't lose the game for having zero or less life. Second, with no sort of built-in protection, Tomb of Horrors Adventurer is just scary-but-squishy enough to have the entire table's removal pointed right at it. First, taking the initiative plasters a target on your head and encourages your opponents to attack you. There are two downsides to this card, though. It doesn't even specify what type of spell is copied, meaning you can throw out permanent spells to get token copies of them. Pair this up with a flash-enabler like Tidal Barracuda or Leyline of Anticipation and you can cause utter havoc. Even if you've not completed a dungeon yet, being able to copy your second spell each turn (including your opponents') is immense. Tomb of Horrors Adventurer does cost a lot, being a 4/4 for a whopping six mana, but it's well worth the cost. You may choose new targets for the copies. ![]() If you've completed a dungeon, copy that spell twice instead. ![]() Whenever you cast your second spell each turn, copy it. When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Five generic, one blue creature – Elf Monk – 4/4:
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